But Brilliant Diamond and Shining Pearl, naturally, aren't built from the ground up to accommodate an always-on Exp. In the other generation eight games, Pokémon Sword and Shield, this isn't too big a deal - the games themselves were, at least in theory, built around things working that way, and so whatever you may think of their pacing, the opposition trainers, their Pokémon and their levels were placed in that game with the mechanic in mind, the game created with some intention towards it as a whole.
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